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Firearms

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"There was this crazy old operative I knew once, all he ever did was put out requests for .38 ammo."

"All the other traders used to laugh at him, saying it was the worst firearm possible."

"In the end the joke was on them. They learned the hard way that the worst firearm possible was the one that was empty..."

IntroductionEdit

SurvFirearms

A survivor with a firearm and ammunition.

Firearms are one of the two type of weapons found in the World of the Living Dead, the other one being melee weapons. Firearms have their own weaknesses and advantages compared to melee weapons. The main advantage is that they are ranged weapons, which means that they expose survivors to less risk against the undead, and the range can be an advantage against the living. Survivors armed with even modest guns will feel considerably more confident than a survivor armed with melee guns, so their fear will increase at a slower rate. The firearms' main disadvantage, however, is that all of them require ammunition to work. Another disadvantage is that firearms cause considerable noise that attracts zombies from neighboring zones, which translates into a higher Z-Density increase when used (Suppressed guns and bows attract less zombies). Ammunition comes in different calibers, some being more common than others, and every weapon works only with one caliber of ammunition. Firearms also require that the user has proficiency in the appropiate skill.

Note: There are six firearm skills. Make sure you invest points in the one relevant to the weapon you wish to use. Low skill levels will mean you waste more bullets every time you use them.

The six basic categories of firearms in the game are Handguns, Shotguns, Rifles, Assault Rifles, Submachine Guns and Bows, which are also considered firearms for gameplay purposes.

Several statistics make up each firearm. Even for weapons in the same category (e.g. handguns), attributes such as maximum firepower, caliber, range and weigh vary greatly. Furthermore, firepower decreases if the weapon's condition is worse (i.e. a gun in Excellent condition will have less firepower than the same gun in the Fair condition).

Firepower represents the firearm's "power" when used by a survivor with 100% skill in that weapon's use ("Shootist" when using handguns, "Pump Master" when using shotguns, "Deadeye" when using rifles, etc.). A survivor with 50% skill will use the weapon at half its maximum firepower, a survivor with 25% skill will use it at one quarter of its maximum firepower, and so on.

Magazine size represents the number of rounds a weapon can load at a time. Survivors holding guns with large magazine will be able to fire more bullets at once (with potentially more kills, but more ammo spended), while small magazines mean less shots at a time.

Range represents the maximum effective distance the weapon has. This only affects battles against other squads rather than against zombies.

FirearmsEdit

Please note: The following information was gathered by players. The information might be incomplete or outdated. If a statistic is not currently known, an N/A or ?? will be put in place of the said statistic. All stats are taken from guns in Excellent condition.

Handguns Edit

Handguns, also known as pistols, are some of the most basic firearms for any operative. They include both semi-automatics and revolvers. They are small, lightweight and accurate to a modest distance, but not very powerful or intimidating. They are also very common. Their average magazine size allows a fire rate higher than that of shotguns and rifles, but less than assault rifles and submachine guns, so the ammo consumption is moderate. The ammo is generally not very scarce, but there's a large variety of calibers (most of them shared with submachine guns). Handguns are the best choice for physically weak survivors (as minors) or lone traveling survivors, but their short range and low power make them poor choices for PvP encounters.


Gun name Ammunition used Weight Maximum Firepower Magazine Capacity Range
Beretta 92 Pistol 9x19mm Pistol Cartridges 0.98 kg 40 points 15 rounds 50.0 meters
Bersa Thunder 380 .380 ACP Pistol Cartridges 0.8 kg 32 points 15 rounds 30.0 meters
Beretta 93R Handgun** 9x19mm Pistol Cartridges 1.17 kg 57 points 20 rounds  ?? meters
Browning High Power Mk. III 9x19mm Pistol Cartridges 0.885 kg 57 points 13 rounds 50.0 meters
Colt 1911 Pistol .45 ACP Pistol Cartridges 1.08 kg 45 points 7 rounds 50.0 meters
Colt Anaconda .44 Magnum Pistol Cartridges 1.5 kg 45 points 6 rounds  ?? meters
Colt Peacemaker* .357 Magnum Pistol Cartridges 1.44 kg 57 points 6 rounds 70 meters
Davis Industries P-380 Pistol .380 ACP Pistol Cartridges 0.62 kg 16 points 5 rounds 50.0 meters
Desert Eagle Mark XIX DE44CA Pistol .44 Magnum Pistol Cartridges 2.05 kg 52 points 8 rounds 70.0 meters
FNP-45 .45 ACP Pistol Cartridges 0.95 kg 54 points 14 rounds 50.0 meters
Glock 17 Pistol 9x19mm Pistol Cartridges 0.63 kg 44 points 17 rounds 50.0 meters
Glock 22 .40 S&W 0.7 kg 44 points 15 rounds 50.0 meters
HK USP .45 ACP Pistol Cartridges 0.75 kg 55 points 12 rounds  ?? meters
Kimber 1911 TLE Pistol .45 ACP Pistol Cartridges 1.08 kg 41 points 7 rounds 50.0 meters
Lorcin Engineering L-380 .380 ACP Pistol Cartridges 0.65 kg 18 points 7 rounds 30.0 meters
Mare Leg's Pistol** .22 LR Cartridges 1.9 kg 60 points 10 rounds  ?? meters
Ruger GP 100 .357 Magnum Pistol Cartridges 1.1 kg 45 points 6 rounds 70.0 meters
Ruger MkIII .22 LR Cartridges 0.9 kg 55 points 10 rounds 50.0 meters
Ruger P93 Pistol 9x19mm Pistol Cartridges 0.87 kg 38 points 10 rounds 30.0 meters
Ruger Single Six .22 LR Cartridges 1.00 kg 42 points 6 rounds  ?? meters
Sawed-off Shotgun 12 Gauge Shotgun Shells 1.3 kg 40 points 2 rounds  ?? meters
SIG-Sauer P220 .45 ACP Pistol Cartidges 1 kg 49 points 8 rounds 50.0 meters
S&W 686+ .357 Magnum Pistol Cartridges 0.97 kg 55 points 7 rounds 70.0 meters
S&W M&P 40 .40 S&W 0.65 kg 42 points 15 rounds  ?? meters
S&W Model 19 .357 Magnum Pistol Cartridges 1.1 kg 42 points 6 rounds  ?? meters
S&W Model 29 .44 Magnum Pistol Cartridges 1.36 kg 42 points 6 rounds  ?? meters
Smith and Wesson .38 Revolver .38 Special Pistol Cartridges 1 kg 27 points 6 rounds 50.0 meters
Smith and Wesson M&P 9mm 9x19mm pistol cartridges 0.68 kg 42 points 17 rounds 50.0 meters
Springfield XDM 40 .40 S&W 0.8 kg 50 points 16 rounds  ?? meters
Springfield XDM 45 .45 ACP Pistol Cartridges 0.9 kg 53 points 16 rounds 50.0 meters
STI Tactical 5.0 .40 S&W 0.99 kg 58 points 20 rounds  ?? meters

Suppressed Handguns Edit

Suppresed guns (along with bows) have the distinctive advantage of causing less noise than other types of firearms, which means they attract less zombies when used. This is reflected on the Z-Density levels.


Gun name Ammunition used Weight Maximum Firepower Magazine Capacity Range
High Standard HDM (Suppressed) .22 LR Cartridges 1.3 kg 55 points 10 rounds 50.0 meter

Shotguns Edit

Shotguns. Shotties. Boomsticks. Arguably the best option for close-combat against the living and the undead alike. They are also relatively common, less common than handguns but more common than rifles. Shotguns enjoy an unique advantage of having only two different gauges of shells, both being common, so finding ammunition is less of a problem. Both the ammo and the shotguns themselves are quite heavy, however, with both types of shotgun shells being heavier than most other types of ammo. Their range i's even lower than that of most handguns, leaving them as an option only for close-combat, but their firepower at this close distance can be devastating. The availability and firepower of a shotgun makes them good choices for the self-defense of a squad when traversing through dangerous locations.


Gun name Ammunition used Weight Maximum Firepower Magazine Capacity Range
Benelli M3 Shotgun 12 Gauge Shotgun Shells 3.5 kg 62 points 8 rounds 30.0 meters
Beretta 391 Shotgun 20 Gauge Shotgun Shells 3.26 kg 46 points 4 rounds 30.0 meters
Browning Auto-5 Shotgun 20 Gauge Shotgun Shells 2.94 kg 55 points 5 rounds 30.0 meters
Browning Gold Shotgun 20 gauge Shotgun Shells 3.11 kg 48 points 5 rounds 30.0 meters
Browning Superposed Shotgun 20 Gauge Shotgun Shells 2.00 kg 55 points 2 rounds  ?? meters
Double Barreled Shotgun 12 Gauge Shotgun Shells 2.00 kg 50 points 2 rounds 30.0 meters
Ithaca 37 Shotgun 12 Gauge Shotgun Shells 3.06 kg 47 points 5 rounds 30.0 meters
Mossberg 590 Shotgun 12 Gauge Shotgun Shells 3.3 kg 59 points 8 rounds 30.0 meters
Mossberg 930 SPX Shotgun 12 Gauge Shotgun Shells 3.51 kg 75 points 7 rounds  ?? meters
Remington 870 Shotgun 12 Gauge Shotgun Shells 3.2 kg 60 points 8 rounds 30.0 meters
Remington 1100 Shotgun 12 Gauge Shotgun Shells 3 kg 51 points 5 rounds 30.0 meters
Saiga 12 Shotgun 12 Gauge Shotgun Shells 3.60 kg 82 points 20 rounds  ?? meters
Saiga 20 Shotgun 20 Gauge Shotgun Shells 3.40 kg 82 points 5 rounds 30.0 meters
Serbu Super Shorty 12 Gauge Shotgun Shells 1.8 kg 50 points 3 rounds  ?? meters
SPAS-12 12 Gauge Shotgun Shells 4.40 kg 70 points 8 rounds  ?? meters
SPAS-15 12 Gauge Shotgun Shells 4.30 kg 78 points 6 rounds 30.0 meters
Winchester 1300 Shotgun 12 Gauge Shotgun Shells 3.06 kg 53 points 5 rounds 30.0 meters
Winchester Super X3 Shotgun 12 Gauge Shells 3.18 kg 50 points 4 rounds 30.0 meters

Boomstick**                12 Gauge Shells        1.00kg       70 points          2 rounds            ??

Rifles Edit

Rifles. The sniper's choice. Rifles are true long-ranged blessings. They have the highest effective range of all guns, as well as high firepower. Their magazines tend to be small, minimizing ammunition waste. This makes rifles some of the most reliable, useful tools. They are also the best choice for a PKer, as a single sniper armed with a good rifle can take an entire hostile squad down in a few seconds before the defender realizes what's going on. Melee and almost all other weapons are useless against a sniper with a good rifle using range as advantage. Unfortunately, not everything is as sweet as it sounds. Rifles are not particularly the most common firearms of the game, and neither is their ammo. You won't want to use them unless it's really necessary. They are also heavy compared to other guns. That makes rifles a poor choice for defense of the squad, but the best choice in offensive tasks.


Gun name Ammunition used Weight Maximum Firepower Magazine Capacity Range
Barrett M82 .50 BMG 14 kg 72 points 10 rounds 1600.0 meters
Big Henry Boy** .44 Magnum Pistol Cartridges 4.1 kg 70 points 10 rounds  ?? meters
Benelli R1 Rifle .30-06 Springfield Rifle Cartridges 3.26 kg 70 points 5 rounds 600.0 meters
Browning A-Bolt Rifle .223 Remington Rifle Cartridges 3 kg 52 points 6 rounds 800.0 meters
M21 7.62x51mm Rifle Cartridges 6 kg 75 points 20 rounds 1000.0 meters
M24A2 7.62x51mm Rifle Cartridges 5.4kg 78 points 10 rounds 1000.0 meters
Marlin 39A .22 LR Cartridges 2.9kg 68 points 13 rounds 200.0 meters
Marlin M1894 .44 Magnum Pistol Cartridges 2.9 kg 74 points 10 rounds 120.0 meters
Remington Model 700P Rifle .308 Winchester Rifle Cartridges 3.06 kg 75 points 6 rounds 600.0 meters
Remington Model 7400 Rifle .30-06 Springfield Rifle Cartridges 3.29 kg 67 points 4 rounds 600.0 meters
Ruger 10/22 Rifle .22 LR Cartridges 2.4 kg 72 points 10 rounds 150.0 meters
Ruger Model 77 Rifle .22 LR Cartridges 2.9 kg 70 points 10 rounds 100.0 meters
Savage Model 10 Rifle .308 Winchester Rifle Cartidges 3.860 kg 70 points 4 rounds 800.0 meters
Uberti 1873 Carbine .357 Magnum 2.7 kg 74 points 9 rounds 120.0 meters
Weatherby Vanguard Rifle .223 Remington Rifle Cartridges 3.4 kg 54 points 6 rounds 600.0 meters
Winchester Model 70 Rifle .270 Winchester Rifle Cartridges 3.18 kg 57 points 5 rounds 1000.0 meters

Assault Rifles Edit

The assault rifles combine some of the aspects of rifles and submachine guns. Possess a high firepower like the former, a high fire rate like the latter, and a range somewhere between the two. They are not weapons to be underestimated. Assault rifles are quite common, and so is their ammo, and their high firepower makes them efficient killing machines. They possess automatic-fire capabilities and big magazines, making them able to spray dozens of rounds in a few seconds. However, that is the assault rifle's Achilles' heel. The high fire rate will cause high damage, but will also consume the ammo supply very quickly. Although they can contain themselves in areas of low Z-Density, survivors are usually happy-triggers you let them unsupervised. Ammunition will be expended quickly, rendering the weapon useless if the survivor can't keep it fed. There are few types of assault rifle ammunition, and they share few calibers with other types of guns, but they're also heavy weapons.

Against hostile survivors, Assault Rifles can be a very good option if a better weapon is not available. Their range is slightly lower than that of rifles, but the firepower and fire rate can help as long as the supply of ammunition allows it.


Gun name Ammunition used Weight Maximum Firepower Magazine Capacity Range
Armalite AR-10 7.62x51mm Rifle Cartridges 4.0 kg 80 points 20 rounds 600.0 meters
AR-15 5.56x45mm Rifle Cartridges 3.77 kg 80 points 30 rounds 400.0 meters
AK-47 Assault Rifle 7.62x39mm Rifle Cartridges 3.8 kg 78 points 30 rounds 200.0 meters
Beretta Cx4 Storm .40 S&W Pistol Cartridges 2.5 kg 74 points 15 rounds  ?.? meters
FN FAL 7.62x51mm Rifle Cartridges 4.3 kg 79 points 20 rounds 600.0 meters
FN-SCAR MK16 5.56x45mm Rifle Cartridges 3.29 kg 88 points 30 rounds 300.0 meters
FN-SCAR MK17 7.62x51mm Rifle Cartridges 3.58 kg 88 points 20 rounds 600.0 meters
HG G3 /CETME 7.62x51mm Rifle Cartridges 4.4 kg 77 points 20 rounds 600.0 meters
Hi-Point 4595 .45 ACP Pistol Cartridges 3.2 kg 60 points 9 rounds  ?.? meters
HK G36 Assault Rifle 5.56x45mm Rifle Cartridges 3.6 kg 85 points 30 rounds 500.0 meters
HK USC Carbine .45 ACP Pistol Cartridges 2.7 kg 76 points 25 rounds  ??
Kel-Tec Sub 2000 .40 S&W Pistol Cartridges 1.8 kg 70 points 15 rounds  ??
M16A2 Assault Rifle 5.56x45mm Rifle Cartridges 3.77 kg 82 points 30 rounds 400.0 meters
M16A4 Assault Rifle 5.56x45mm Rifle Cartridges 4.11 kg 82 points 30 rounds 400.0 meters
M1 Garand .30-06 Springfield Rifle Cartridges 4.3 kg 78 points 8 rounds 800.0 meters
M4 Carbine 5.56x45mm Rifle Cartridges 2.52 kg 82 points 30 rounds 400.0 meters
M249 SAW** 5.56x45mm Rifle Cartridges 7.5 kg 95 points 50 rounds 800.0 meters
M27 IAR 5.56x45mm Rifle Cartridges 3.7 kg 90 points 30 rounds 400.0 meters
Microtech MSAR STG-E4 5.56x45mm Rifle Cartridges 3.6 kg 82 points 42 rounds  ?? meters
Olympic Arms K40-GL .40 S&W Pistol Cartridges 3.1 kg 80 points 22 rounds 100.0 meters
Remington ACR 5.56x45mm Rifle Cartridges 3.2 kg 88 points 30 rounds  ??
Ruger Mini-14 5.56x45mm Rifle Cartridges 2.9 kg 78 points 30 rounds 200.0 meters
SKS 7.62x39mm Rifle Cartridges 3.8 kg 75 points 10 rounds 200.0 meters
Springfield M1A 7.62x51mm Rifle Cartridges 4.3 kg 80 points 20 rounds 600.0 meters
M1918 BAR .30-06 Springfield Rifle Cartridges 7.25 kg 85 points 20 rounds  ??
Steyr Stg.77 AUG 5.56x45mm Rifle Cartridges 3.8 kg 83 points 42 rounds 400.0 meters

WASR-10/63

7.62x39mm Rifle Cartridges 3.8kg 76 points 30 rounds 200.0 meters

Submachine Guns Edit

Submachine guns are automatic weapons. Generally smaller and lighter than an Assault Rifle but bigger and heavier than a pistol. They share the same types of ammunition with handguns. They have a decent firepower and a high fire rate. This fire rate and their big magazines can lead to quick ammunition exhaustion, very much like  assault rifles. Their range, slightly inferior to that of a handgun is nothing compared to that of a rifle or even an assault rifle. They can be good options for close-range PvP skirmishes or the defense of the squad, but the high ammo consumption should be taken into consideration.


Gun name Ammunition used Weight Maximum Firepower Magazine Capacity Range
H&K MP5 Submachine Gun 9x19mm Pistol Cartridges 2.54 kg 65 points 30 rounds 80.0 meters
HK UMP Submachine Gun .45 ACP Pistol Cartridges 2.2 kg 80 points 25 rounds 100.0 meters
Mac 10 Submachine Gun .45 ACP Pistol Cartridges 2.84 kg 66 points 30 rounds 50.0 meters
Ruger MP9 9x19mm Pistol Cartridges 3.0 kg 62 points 32 rounds  ??
Uzi 9x19mm Pistol Cartridges 3.7 kg 60 points 32 rounds 60.0 meters

Bows Edit

Bows are some relatively exotic weapons in the World of the Living Dead. Not very intimidating or fast, but deadly in the hands of a good archer. As they don't rely on gunpowder to work, they are very silent compared to any firearms, which helps to keep from attracting undesired attention from the undead (attribute shared with suppressed weapons). Their biggest drawback is its ammunition, which is uncommon. Although rare and slow, bows are good weapons to stealthily hunt both the living and the dead. Crossbows are good for scouting if you have enough skills and ammunition, as their low fire rate will prevent ammunition from running out too quickly.

Gun name Ammunition used Weight Maximum Firepower Magazine Capacity Range
Phoenix Hunting Crossbow Crossbow Bolts 2.85 kg 80 points 2 bolts 50.0 meters

NotesEdit

(*)Reward given to Closed Beta players.

(**)Part of a limited edition pack and no longer available.

Weapon Fatigue, Repairs and ModificationsEdit

Firearms are part of the Weapon Fatigue system, and will deteriorate with use. Their condition affects their firepower, with weapons in the Excellent condition having the maximum firepower, and guns in worse conditions losing part of their firepower (other stats are not affected). Weapons in worse conditions are more likely to keep deteriorating until they become broken and are automatically discarded.

All firearms (Except bows) can be repaired to better conditions in the Workbench, be salvaged to use their components or be modified using certain parts (e.g. Optical Scopes and Red Dot Sights) 

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